import tkinter as tk from random import shuffle, randint, choice from PIL import Image, ImageTk # Window root = tk.Tk() root.title("Elite Four") root.resizable(False, False) root.geometry("1280x720") # Canvas cv = tk.Canvas(root, width=1280, height=720) cv.place(x=0, y=0) # Game variables game_number = 4 games_list = ["E"] # To finish # Creation of the start menu start_button: tk.Button def menu(): global start_button cv.delete("all") bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#7993a3", outline="#7993a3") title = cv.create_text(640, 360, text="Elite Four", font=("Helvetica", 48, "bold"), fill="aliceblue") start_button = tk.Button(bg="#7993a3", fg="aliceblue", activebackground="aliceblue", activeforeground="#7993a3", text="START", font=("Helvetica", 24, "bold"), cursor="hand2", borderwidth=0, highlightthickness=0, command=start) start_button.place(x=576, y=600) def start(): # To finish global game_number, games_list shuffle(games_list) game_number = 0 start_button.destroy() next_game() def next_game(): cv.delete("all") if game_number < len(games_list): if games_list[game_number] == "N": miss_n_init() elif games_list[game_number] == "C": mister_c_init() elif games_list[game_number] == "E": mister_e_init() else: print("THE END") # TODO the end def reset(): # To finish global game_number, miss_n_state, flour_qtt, flour_qtt_inc, sugar_qtt, sugar_qtt_inc, eggs_qtt, eggs_qtt_inc, milk_qtt, milk_qtt_inc, ingredients_height, mister_c_state,\ mister_c_dialog, mister_c_result, skyline_image, ptimage, mister_c_input, mister_c_score, mister_e_state, mister_e_time, mister_e_time_count, mister_e_timer, mask_images,\ masks_list, happy_mask, mister_e_dialog game_number = 4 # Miss N miss_n_state = 0 flour_qtt = 0 flour_qtt_inc = True sugar_qtt = 0 sugar_qtt_inc = True eggs_qtt = 0 eggs_qtt_inc = True milk_qtt = 0 milk_qtt_inc = True ingredients_height = 359 # Mister C mister_c_state = 0 mister_c_dialog = 0 skyline_image = 0 ptimage = None mister_c_input = tk.Entry(root) mister_c_input.bind("", enter) mister_c_score = 0 # Mister E mister_e_state = 0 mister_e_time = 0 mister_e_time_count = 0 mister_e_timer = 0 mask_images = [] masks_list = [] happy_mask = {} mister_e_dialog = 0 menu() # General GUI functions def draw_dialog_area(): dialog_rect = cv.create_rectangle(8, 500, 1272, 712, fill="#ffffff", outline="#ffffff") dialog_name_rect = cv.create_rectangle(580, 484, 700, 500, fill="#ffffff", outline="#ffffff") # Miss N game miss_n_state = 0 flour_qtt = 0 flour_qtt_inc = True sugar_qtt = 0 sugar_qtt_inc = True eggs_qtt = 0 eggs_qtt_inc = True milk_qtt = 0 milk_qtt_inc = True miss_n_dialog: int flour_qtt_text: int sugar_qtt_text: int eggs_qtt_text: int milk_qtt_text: int ingredients_height = 359 def miss_n_init(): bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#6abd9c", outline="#6abd9c") draw_dialog_area() dialog_name = cv.create_text(640, 500, text="Miss N", font=("Helvetica", 16, "bold"), fill="#163226") container_rect = cv.create_rectangle(1140, 80, 1240, 360, fill="#c9c9c9", outline="#c9c9c9") flour_rect = cv.create_rectangle(40, 100, 180, 280, fill="#fff4de", outline="#fff4de") flour_text = cv.create_text(110, 88, text="FLOUR", font=("Helvetica", 16), fill="#163226") sugar_rect = cv.create_rectangle(220, 160, 360, 280, fill="#ffb34f", outline="#ffb34f") sugar_top = cv.create_polygon(220, 160, 360, 160, 290, 100, fill="#ffb34f", outline="#ffb34f") sugar_text = cv.create_text(290, 88, text="SUGAR", font=("Helvetica", 16), fill="#163226") eggs_oval = cv.create_oval(400, 100, 540, 280, fill="#e6c493", outline="#e6c493") eggs_text = cv.create_text(470, 88, text="EGGS", font=("Helvetica", 16), fill="#163226") milk_rect = cv.create_rectangle(580, 160, 720, 280, fill="#ffffff", outline="#ffffff") milk_top = cv.create_rectangle(580, 100, 720, 160, fill="#0000cc", outline="#0000cc") milk_text = cv.create_text(650, 88, text="MILK", font=("Helvetica", 16), fill="#163226") miss_n_game() def miss_n_game(): global miss_n_dialog, flour_qtt, flour_qtt_inc, flour_qtt_text, sugar_qtt, sugar_qtt_inc, sugar_qtt_text, eggs_qtt, eggs_qtt_inc, eggs_qtt_text, milk_qtt, milk_qtt_inc, milk_qtt_text if miss_n_state == 0: miss_n_dialog = cv.create_text(640, 606, text="Hiiiiii! I'm Miss N and in my game, you'll have to make a crêpe!\n\ The rules are easy, just press SPACE when you think that a quantity is good.\n\ If you follow the recipe, you win. If you don't, you lose.\n\ Here is the recipe:\n\ - 170g of flour\n\ - 40g of sugar\n\ - 3 eggs\n\ - 600mL of milk\n\n\ Press SPACE to start, good luck <3", font=("Helvetica", 12), fill="#163226") flour_qtt_text = cv.create_text(110, 308, text="", font=("Helvetica", 16), fill="#163226") sugar_qtt_text = cv.create_text(290, 308, text="", font=("Helvetica", 16), fill="#163226") eggs_qtt_text = cv.create_text(470, 308, text="", font=("Helvetica", 16), fill="#163226") milk_qtt_text = cv.create_text(650, 308, text="", font=("Helvetica", 16), fill="#163226") elif miss_n_state == 1: if flour_qtt_inc: flour_qtt += 1 if flour_qtt == 400: flour_qtt_inc = False else: flour_qtt -= 1 if flour_qtt == 0: flour_qtt_inc = True cv.itemconfig(flour_qtt_text, text=str(flour_qtt)) root.after(8, miss_n_game) elif miss_n_state == 2: if sugar_qtt_inc: sugar_qtt += 1 if sugar_qtt == 100: sugar_qtt_inc = False else: sugar_qtt -= 1 if sugar_qtt == 0: sugar_qtt_inc = True cv.itemconfig(sugar_qtt_text, text=str(sugar_qtt)) root.after(10, miss_n_game) elif miss_n_state == 3: if eggs_qtt_inc: eggs_qtt += 1 if eggs_qtt == 5: eggs_qtt_inc = False else: eggs_qtt -= 1 if eggs_qtt == 0: eggs_qtt_inc = True cv.itemconfig(eggs_qtt_text, text=str(eggs_qtt)) root.after(140, miss_n_game) elif miss_n_state == 4: if milk_qtt_inc: milk_qtt += 1 if milk_qtt == 1000: milk_qtt_inc = False else: milk_qtt -= 1 if milk_qtt == 0: milk_qtt_inc = True cv.itemconfig(milk_qtt_text, text=str(milk_qtt)) root.after(4, miss_n_game) def miss_n_end(): global miss_n_state score = abs(flour_qtt - 170) * 3 + abs(sugar_qtt - 40) * 15 + abs(eggs_qtt - 3) * 200 + abs(milk_qtt - 600) if score < 300: cv.itemconfig(miss_n_dialog, text="Those crepes look delicious, great job!\nPress SPACE to continue <3") miss_n_state = 6 else: cv.itemconfig(miss_n_dialog, text="It seems absolutely uneatable, I hope you'll do better next time.") root.after(5000, reset) # Mister C game mister_c_state = 0 images_list = ["images/bucharest.png", "images/dallas.png", "images/dublin.png", "images/kualalumpur.png", "images/lagos.png", "images/lyon.png", "images/warsaw.png"] mister_c_answers = {"images/bucharest.png": ["bucharest", "Bucharest", "BUCHAREST"], "images/dallas.png": ["dallas", "Dallas", "DALLAS"], "images/dublin.png": ["dublin", "Dublin", "DUBLIN"], "images/kualalumpur.png": ["kuala lumpur", "Kuala lumpur", "Kuala Lumpur", "KUALA LUMPUR"], "images/lagos.png": ["lagos", "Lagos", "LAGOS"], "images/lyon.png": ["lyon", "Lyon", "LYON"], "images/warsaw.png": ["warsaw", "Warsaw", "WARSAW"]} mister_c_dialog: int mister_c_result: int skyline_image: int ptimage = None mister_c_input = tk.Entry(root) mister_c_score = 0 def mister_c_init(): shuffle(images_list) bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#7cf27c", outline="#7cf27c") draw_dialog_area() dialog_name = cv.create_text(640, 500, text="Mister C", font=("Helvetica", 16, "bold"), fill="#0b6b0b") mister_c_game() def mister_c_game(): global mister_c_dialog, skyline_image, ptimage if mister_c_state == 0: mister_c_dialog = cv.create_text(640, 606, text="Halloooo, my name is Mister C !\n\ In my game, you'll have to recognize a city from his skyline, and the colors on the flag of its country.\n\ You will see 3 images, and you'll have to make 2 correct guesses if you want to continue.\n\ You only have one chance per image, good luck !\n\ Press SPACE to start", font=("Helvetica", 12), fill="#0b6b0b") if mister_c_state == 1: cv.itemconfig(mister_c_dialog, text="Which city do you think it is ?") ptimage = ImageTk.PhotoImage(file=images_list[0]) skyline_image = cv.create_image(640, 242, image=ptimage, anchor=tk.CENTER) mister_c_input.place(x=640, y=632, anchor=tk.CENTER) elif mister_c_state == 2: cv.itemconfig(mister_c_dialog, text="Which city do you think it is ?") ptimage = ImageTk.PhotoImage(file=images_list[1]) cv.itemconfigure(skyline_image, image=ptimage) elif mister_c_state == 3: cv.itemconfig(mister_c_dialog, text="Which city do you think it is ?") ptimage = ImageTk.PhotoImage(file=images_list[2]) cv.itemconfigure(skyline_image, image=ptimage) elif mister_c_state == 4: cv.itemconfig(mister_c_dialog, text="Well played!\nPress SPACE to continue.") elif mister_c_state == 5: cv.itemconfig(mister_c_dialog, text="You have to work a little more, see you later !") root.after(5000, reset) def mister_c_verif(): global mister_c_score, mister_c_result if mister_c_input.get() in mister_c_answers[images_list[mister_c_state - 1]]: mister_c_score += 1 if mister_c_state == 1: mister_c_result = cv.create_text(640, 680, text="Correct!", font=("Helvetica", 12), fill="#0b6b0b") else: cv.itemconfig(mister_c_result, text="Correct!") return True else: if mister_c_state == 1: mister_c_result = cv.create_text(640, 680, text="Wrong!", font=("Helvetica", 12), fill="#0b6b0b") else: cv.itemconfig(mister_c_result, text="Wrong!") return False # Mister E game mister_e_state = 0 mister_e_time = 0 mister_e_time_count = 0 mister_e_timer: int mask_images = [] masks_list = [] happy_mask = {} mister_e_dialog: int def mister_e_init(): bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#fda3ff", outline="#fda3ff") draw_dialog_area() dialog_name = cv.create_text(640, 500, text="Mister E", font=("Helvetica", 16, "bold"), fill="#730075") mister_e_game() def mister_e_game(): global mister_e_dialog, mister_e_state, mister_e_time, mister_e_time_count, mister_e_timer if mister_e_state == 0: mister_e_dialog = cv.create_text(640, 606, text="Hello! I'm Mister E, nice to meet you!\n\ In my game, you'll see some comedy masks, and you'll just have to find the happy one.\n\ Good luck!\n\ Press SPACE to start.", font=("Helvetica", 12), fill="#730075") elif mister_e_state == 1: spawn_masks() mister_e_state = 2 mister_e_time = 15 mister_e_timer = cv.create_text(1260, 700, text="15", font=("Helvetica", 16, "bold"), fill="#730075") mister_e_game() elif mister_e_state == 2: move_masks() mister_e_countdown() root.after(100, mister_e_game) elif mister_e_state == 3: mister_e_clear() cv.itemconfig(mister_e_dialog, text="Well done! But it was the easy level,\nPress SPACE to continue.") elif mister_e_state == 4: spawn_masks() mister_e_time = 20 cv.itemconfig(mister_e_timer, text="20") mister_e_time_count = 0 mister_e_state = 5 mister_e_game() elif mister_e_state == 5: move_masks() mister_e_countdown() root.after(100, mister_e_game) elif mister_e_state == 6: mister_e_clear() cv.itemconfig(mister_e_dialog, text="Good job! You're ready to the next step,\nPress SPACE to continue.") elif mister_e_state == 7: spawn_masks() mister_e_time = 25 cv.itemconfig(mister_e_timer, text="25") mister_e_time_count = 0 mister_e_state = 8 mister_e_game() elif mister_e_state == 8: move_masks() mister_e_countdown() root.after(100, mister_e_game) elif mister_e_state == 9: mister_e_clear() cv.itemconfig(mister_e_dialog, text="Well played! The next one is the last one, good luck!\nPress SPACE to continue.") elif mister_e_state == 10: spawn_masks() mister_e_time = 30 cv.itemconfig(mister_e_timer, text="30") mister_e_time_count = 0 mister_e_state = 11 mister_e_game() elif mister_e_state == 11: move_masks() mister_e_countdown() root.after(100, mister_e_game) elif mister_e_state == 12: mister_e_clear() cv.itemconfig(mister_e_dialog, text="You did it!\nPress SPACE to continue.") elif mister_e_state == 13: mister_e_clear() cv.itemconfig(mister_e_dialog, text="Oh nooooo, the time is up!\nyou'll be luckier next time darling.") root.after(5000, reset) def spawn_masks(): global masks_list, happy_mask, mask_images mask_images.append(ImageTk.PhotoImage(file="images/happy.png")) happy_mask = {"id": cv.create_image(randint(0, 1280), randint(0, 500), image=mask_images[0], anchor=tk.CENTER), "velx": mask_vel_gen(), "vely": mask_vel_gen()} cv.tag_bind(happy_mask["id"], "", button1) for i in range(40 * mister_e_state // 3 + 1): mask_images.append(ImageTk.PhotoImage(file=choice(["images/sad.png", "images/fastfood.png"]))) masks_list.append({"id": cv.create_image(randint(0, 1280), randint(0, 500), image=mask_images[i + 1], anchor=tk.CENTER), "velx": mask_vel_gen(), "vely": mask_vel_gen()}) def move_masks(): global masks_list for mask in masks_list: cv.move(mask["id"], mask["velx"], mask["vely"]) if cv.coords(mask["id"])[0] < 0 or 1280 < cv.coords(mask["id"])[0]: mask["velx"] = -mask["velx"] if cv.coords(mask["id"])[1] < 0 or 500 < cv.coords(mask["id"])[1]: mask["vely"] = -mask["vely"] cv.move(happy_mask["id"], happy_mask["velx"], happy_mask["vely"]) if cv.coords(happy_mask["id"])[0] < 0 or 1280 < cv.coords(happy_mask["id"])[0]: happy_mask["velx"] = -happy_mask["velx"] if cv.coords(happy_mask["id"])[1] < 0 or 500 < cv.coords(happy_mask["id"])[1]: happy_mask["vely"] = -happy_mask["vely"] def mask_vel_gen(): vel = randint(6, 12) sign = randint(0, 1) if sign == 1: vel = -vel return vel def mister_e_clear(): global mask_images, masks_list, happy_mask for elt in masks_list: cv.delete(elt) mask_images = [] masks_list = [] happy_mask = {} def mister_e_countdown(): global mister_e_time, mister_e_time_count, mister_e_timer, mister_e_state mister_e_time_count += 1 if mister_e_time_count % 10 == 0: mister_e_time -= 1 cv.itemconfig(mister_e_timer, text=str(mister_e_time)) if mister_e_time == 0: mister_e_state = 13 # Handle the pressed keys def space(_): global game_number, miss_n_state, ingredients_height, mister_c_state, mister_e_state if game_number < len(games_list): if games_list[game_number] == "N": if miss_n_state == 0: miss_n_state = 1 miss_n_game() elif miss_n_state == 1: miss_n_state = 2 ingredients_height -= round(flour_qtt / 3) cv.create_rectangle(1141, 359, 1239, ingredients_height, fill="#fff4de", outline="#fff4de") elif miss_n_state == 2: miss_n_state = 3 cv.create_rectangle(1141, ingredients_height, 1239, ingredients_height - round(sugar_qtt / 3), fill="#ffb34f", outline="#ffb34f") ingredients_height -= round(sugar_qtt / 3) elif miss_n_state == 3: miss_n_state = 4 cv.create_line(1141, ingredients_height, 1239, ingredients_height, fill="#ffffff") cv.create_line(1180, ingredients_height, 1200, ingredients_height, fill="#ffcc00") ingredients_height -= 1 elif miss_n_state == 4: miss_n_state = 5 cv.create_rectangle(1141, ingredients_height, 1239, ingredients_height - round(milk_qtt / 3), fill="#ffffff", outline="#ffffff") miss_n_end() elif miss_n_state == 6: game_number += 1 next_game() elif games_list[game_number] == "C": if mister_c_state == 0: mister_c_state = 1 mister_c_game() elif mister_c_state == 4: game_number += 1 next_game() elif games_list[game_number] == "E": if mister_e_state in [0, 3, 6, 9]: mister_e_state += 1 mister_e_game() elif mister_e_state == 12: game_number += 1 next_game() elif game_number == 4: start() def enter(_): global mister_c_state, mister_c_score if game_number < len(games_list): if games_list[game_number] == "C": if mister_c_state == 1: mister_c_verif() mister_c_input.delete(0, tk.END) mister_c_state = 2 mister_c_game() elif mister_c_state == 2: mister_c_verif() mister_c_input.delete(0, tk.END) if mister_c_score == 2: mister_c_state = 4 mister_c_input.destroy() else: mister_c_state = 3 mister_c_game() elif mister_c_state == 3: if mister_c_verif(): mister_c_state = 4 mister_c_game() else: mister_c_state = 5 mister_c_game() mister_c_input.destroy() def button1(_): global mister_e_state if game_number < len(games_list): if games_list[game_number] == "E": if mister_e_state in [2, 5, 8, 11]: mister_e_state += 1 root.bind("", space) mister_c_input.bind("", enter) menu() root.mainloop()