import tkinter as tk from random import shuffle from PIL import Image, ImageTk # Window root = tk.Tk() root.title("Elite Four") root.resizable(False, False) root.geometry("1280x720") # Canvas cv = tk.Canvas(root, width=1280, height=720) cv.place(x=0, y=0) # Game variables game_number = 4 games_list = ["N", "C"] # To finish # Creation of the start menu start_button: tk.Button def menu(): global start_button cv.delete("all") bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#7993a3", outline="#7993a3") title = cv.create_text(640, 360, text="Elite Four", font=("Helvetica", 48, "bold"), fill="aliceblue") start_button = tk.Button(bg="#7993a3", fg="aliceblue", activebackground="aliceblue", activeforeground="#7993a3", text="START", font=("Helvetica", 24, "bold"), cursor="hand2", borderwidth=0, highlightthickness=0, command=start) start_button.place(x=576, y=600) def start(): # To finish global game_number, games_list shuffle(games_list) game_number = 0 start_button.destroy() next_game() def next_game(): cv.delete("all") if game_number < len(games_list): if games_list[game_number] == "N": miss_n_init() elif games_list[game_number] == "C": mister_c_init() else: print("THE END") # TODO the end def reset(): # To finish global game_number, miss_n_state, flour_qtt, flour_qtt_inc, sugar_qtt, sugar_qtt_inc, eggs_qtt, eggs_qtt_inc, milk_qtt, milk_qtt_inc, ingredients_height, mister_c_state, mister_c_dialog, skyline_image, ptimage, mister_c_input, mister_c_score game_number = 4 # Miss N miss_n_state = 0 flour_qtt = 0 flour_qtt_inc = True sugar_qtt = 0 sugar_qtt_inc = True eggs_qtt = 0 eggs_qtt_inc = True milk_qtt = 0 milk_qtt_inc = True ingredients_height = 359 # Mister C mister_c_state = 0 mister_c_dialog = 0 skyline_image = 0 ptimage = None mister_c_input = tk.Entry(root) mister_c_input.bind("", enter) mister_c_score = 0 menu() # General GUI functions def draw_dialog_area(): dialog_rect = cv.create_rectangle(8, 500, 1272, 712, fill="#ffffff", outline="#ffffff") dialog_name_rect = cv.create_rectangle(580, 484, 700, 500, fill="#ffffff", outline="#ffffff") # Miss N game miss_n_state = 0 flour_qtt = 0 flour_qtt_inc = True sugar_qtt = 0 sugar_qtt_inc = True eggs_qtt = 0 eggs_qtt_inc = True milk_qtt = 0 milk_qtt_inc = True miss_n_dialog: int flour_qtt_text: int sugar_qtt_text: int eggs_qtt_text: int milk_qtt_text: int ingredients_height = 359 def miss_n_init(): bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#6abd9c", outline="#6abd9c") draw_dialog_area() dialog_name = cv.create_text(640, 500, text="Miss N", font=("Helvetica", 16, "bold"), fill="#163226") container_rect = cv.create_rectangle(1140, 80, 1240, 360, fill="#c9c9c9", outline="#c9c9c9") flour_rect = cv.create_rectangle(40, 100, 180, 280, fill="#fff4de", outline="#fff4de") flour_text = cv.create_text(110, 88, text="FLOUR", font=("Helvetica", 16), fill="#163226") sugar_rect = cv.create_rectangle(220, 160, 360, 280, fill="#ffb34f", outline="#ffb34f") sugar_top = cv.create_polygon(220, 160, 360, 160, 290, 100, fill="#ffb34f", outline="#ffb34f") sugar_text = cv.create_text(290, 88, text="SUGAR", font=("Helvetica", 16), fill="#163226") eggs_oval = cv.create_oval(400, 100, 540, 280, fill="#e6c493", outline="#e6c493") eggs_text = cv.create_text(470, 88, text="EGGS", font=("Helvetica", 16), fill="#163226") milk_rect = cv.create_rectangle(580, 160, 720, 280, fill="#ffffff", outline="#ffffff") milk_top = cv.create_rectangle(580, 100, 720, 160, fill="#0000cc", outline="#0000cc") milk_text = cv.create_text(650, 88, text="MILK", font=("Helvetica", 16), fill="#163226") miss_n_game() def miss_n_game(): global miss_n_dialog, flour_qtt, flour_qtt_inc, flour_qtt_text, sugar_qtt, sugar_qtt_inc, sugar_qtt_text, eggs_qtt, eggs_qtt_inc, eggs_qtt_text, milk_qtt, milk_qtt_inc, milk_qtt_text if miss_n_state == 0: miss_n_dialog = cv.create_text(640, 606, text="Hiiiiii! I'm Miss N and in my game, you'll have to make a crêpe!\n\ The rules are easy, just press SPACE when you think that a quantity is good.\n\ If you follow the recipe, you win. If you don't, you lose.\n\ Here is the recipe:\n\ - 170g of flour\n\ - 40g of sugar\n\ - 3 eggs\n\ - 600mL of milk\n\n\ Press SPACE to start, good luck <3", font=("Helvetica", 12), fill="#163226") flour_qtt_text = cv.create_text(110, 308, text="", font=("Helvetica", 16), fill="#163226") sugar_qtt_text = cv.create_text(290, 308, text="", font=("Helvetica", 16), fill="#163226") eggs_qtt_text = cv.create_text(470, 308, text="", font=("Helvetica", 16), fill="#163226") milk_qtt_text = cv.create_text(650, 308, text="", font=("Helvetica", 16), fill="#163226") elif miss_n_state == 1: if flour_qtt_inc: flour_qtt += 1 if flour_qtt == 400: flour_qtt_inc = False else: flour_qtt -= 1 if flour_qtt == 0: flour_qtt_inc = True cv.itemconfig(flour_qtt_text, text=str(flour_qtt)) root.after(8, miss_n_game) elif miss_n_state == 2: if sugar_qtt_inc: sugar_qtt += 1 if sugar_qtt == 100: sugar_qtt_inc = False else: sugar_qtt -= 1 if sugar_qtt == 0: sugar_qtt_inc = True cv.itemconfig(sugar_qtt_text, text=str(sugar_qtt)) root.after(10, miss_n_game) elif miss_n_state == 3: if eggs_qtt_inc: eggs_qtt += 1 if eggs_qtt == 5: eggs_qtt_inc = False else: eggs_qtt -= 1 if eggs_qtt == 0: eggs_qtt_inc = True cv.itemconfig(eggs_qtt_text, text=str(eggs_qtt)) root.after(140, miss_n_game) elif miss_n_state == 4: if milk_qtt_inc: milk_qtt += 1 if milk_qtt == 1000: milk_qtt_inc = False else: milk_qtt -= 1 if milk_qtt == 0: milk_qtt_inc = True cv.itemconfig(milk_qtt_text, text=str(milk_qtt)) root.after(4, miss_n_game) def miss_n_end(): global miss_n_state score = abs(flour_qtt - 170) * 3 + abs(sugar_qtt - 40) * 15 + abs(eggs_qtt - 3) * 200 + abs(milk_qtt - 600) if score < 300: cv.itemconfig(miss_n_dialog, text="Those crepes look delicious, great job!\nPress SPACE to continue <3") miss_n_state = 6 else: cv.itemconfig(miss_n_dialog, text="It seems absolutely uneatable, I hope you'll do better next time.") root.after(5000, reset) # Mister C game mister_c_state = 0 images_list = ["images/bucharest.png", "images/dallas.png", "images/dublin.png", "images/kualalumpur.png", "images/lagos.png", "images/lyon.png", "images/warsaw.png"] mister_c_answers = {"images/bucharest.png": ["bucharest", "Bucharest", "BUCHAREST"], "images/dallas.png": ["dallas", "Dallas", "DALLAS"], "images/dublin.png": ["dublin", "Dublin", "DUBLIN"], "images/kualalumpur.png": ["kuala lumpur", "Kuala lumpur", "Kuala Lumpur", "KUALA LUMPUR"], "images/lagos.png": ["lagos", "Lagos", "LAGOS"], "images/lyon.png": ["lyon", "Lyon", "LYON"], "images/warsaw.png": ["warsaw", "Warsaw", "WARSAW"]} mister_c_dialog: int skyline_image: int ptimage = None mister_c_input = tk.Entry(root) mister_c_score = 0 def mister_c_init(): shuffle(images_list) bg_rect = cv.create_rectangle(0, 0, 1280, 720, fill="#7cf27c", outline="#7cf27c") draw_dialog_area() dialog_name = cv.create_text(640, 500, text="Mister C", font=("Helvetica", 16, "bold"), fill="#0b6b0b") mister_c_game() def mister_c_game(): global mister_c_dialog, skyline_image, ptimage if mister_c_state == 0: mister_c_dialog = cv.create_text(640, 606, text="Halloooo, my name is Mister C !\n\ In my game, you'll have to recognize a city from his skyline, and the colors on the flag of its country.\n\ You will see 3 images, and you'll have to make 2 correct guesses if you want to continue.\n\ You only have one chance per image, good luck !\n\ Press SPACE to start", font=("Helvetica", 12), fill="#0b6b0b") if mister_c_state == 1: cv.itemconfig(mister_c_dialog, text="Which city do you think it is ?") ptimage = ImageTk.PhotoImage(file=images_list[0]) skyline_image = cv.create_image(640, 242, image=ptimage, anchor=tk.CENTER) mister_c_input.place(x=640, y=680, anchor=tk.CENTER) elif mister_c_state == 2: cv.itemconfig(mister_c_dialog, text="Which city do you think it is ?") ptimage = ImageTk.PhotoImage(file=images_list[1]) cv.itemconfigure(skyline_image, image=ptimage) elif mister_c_state == 3: cv.itemconfig(mister_c_dialog, text="Which city do you think it is ?") ptimage = ImageTk.PhotoImage(file=images_list[2]) cv.itemconfigure(skyline_image, image=ptimage) elif mister_c_state == 4: cv.itemconfig(mister_c_dialog, text="Well played!\nPress SPACE to continue.") elif mister_c_state == 5: cv.itemconfig(mister_c_dialog, text="You have to work a little more, see you later !") root.after(5000, reset) def mister_c_verif(): global mister_c_score if mister_c_input.get() in mister_c_answers[images_list[mister_c_state - 1]]: mister_c_score += 1 return True else: return False # Handle the pressed keys def space(_): global game_number, miss_n_state, ingredients_height, mister_c_state if game_number < len(games_list): if games_list[game_number] == "N": if miss_n_state == 0: miss_n_state = 1 miss_n_game() elif miss_n_state == 1: miss_n_state = 2 ingredients_height -= round(flour_qtt / 3) cv.create_rectangle(1141, 359, 1239, ingredients_height, fill="#fff4de", outline="#fff4de") elif miss_n_state == 2: miss_n_state = 3 cv.create_rectangle(1141, ingredients_height, 1239, ingredients_height - round(sugar_qtt / 3), fill="#ffb34f", outline="#ffb34f") ingredients_height -= round(sugar_qtt / 3) elif miss_n_state == 3: miss_n_state = 4 cv.create_line(1141, ingredients_height, 1239, ingredients_height, fill="#ffffff") cv.create_line(1180, ingredients_height, 1200, ingredients_height, fill="#ffcc00") ingredients_height -= 1 elif miss_n_state == 4: miss_n_state = 5 cv.create_rectangle(1141, ingredients_height, 1239, ingredients_height - round(milk_qtt / 3), fill="#ffffff", outline="#ffffff") miss_n_end() elif miss_n_state == 6: game_number += 1 next_game() elif games_list[game_number] == "C": if mister_c_state == 0: mister_c_state = 1 mister_c_game() elif mister_c_state == 4: game_number += 1 next_game() def enter(_): global mister_c_state, mister_c_score if game_number < 4: if games_list[game_number] == "C": if mister_c_state == 1: mister_c_verif() mister_c_input.delete(0, tk.END) mister_c_state = 2 mister_c_game() elif mister_c_state == 2: mister_c_verif() mister_c_input.delete(0, tk.END) if mister_c_score == 2: mister_c_state = 4 mister_c_input.destroy() else: mister_c_state = 3 mister_c_game() elif mister_c_state == 3: if mister_c_verif(): mister_c_state = 4 mister_c_game() else: mister_c_state = 5 mister_c_game() mister_c_input.destroy() root.bind("", space) mister_c_input.bind("", enter) menu() root.mainloop()