import pygame, os from variables import * class Tile: def __init__(self, x: int, y: int, width: int, height: int, tiletype: str, display: pygame.display): """Crée une tuile hexagonale, x et y sont les coordonnées du centre de la tuile.""" self.x: int = x self.y: int = y self.width = width self.height = height self.tiletype: str = tiletype self.display: pygame.display = display def draw(self): """Affiche la tuile""" if self.tiletype == "seed" : image = pygame.transform.scale(SEED, (self.width, self.height)) elif self.tiletype == "nest": image = pygame.transform.scale(NEST, (self.width, self.height)) elif self.tiletype == "egg1": image = pygame.transform.scale(EGG1, (self.width, self.height)) elif self.tiletype == "egg2": image = pygame.transform.scale(EGG2, (self.width, self.height)) elif self.tiletype == "egg3": image = pygame.transform.scale(EGG3, (self.width, self.height)) elif self.tiletype == "egg4": image = pygame.transform.scale(EGG4, (self.width, self.height)) elif self.tiletype == "egg5": image = pygame.transform.scale(EGG5, (self.width, self.height)) else : image = pygame.transform.scale(HEXA, (self.width, self.height)) self.display.blit(image, (self.x - self.width // 2, self.y - self.height // 2))