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- import pygame, os
- from variables import *
- class Tile:
- def __init__(self, x: int, y: int, width: int, height: int, tiletype: str, display: pygame.display):
- """Crée une tuile hexagonale, x et y sont les coordonnées du centre de la tuile."""
- self.x: int = x
- self.y: int = y
- self.width = width
- self.height = height
- self.tiletype: str = tiletype
- self.display: pygame.display = display
- def draw(self):
- """Affiche la tuile"""
- if self.tiletype == "seed" :
- image = pygame.transform.scale(SEED, (self.width, self.height))
- elif self.tiletype == "nest":
- image = pygame.transform.scale(NEST, (self.width, self.height))
- elif self.tiletype == "egg1":
- image = pygame.transform.scale(EGG1, (self.width, self.height))
- elif self.tiletype == "egg2":
- image = pygame.transform.scale(EGG2, (self.width, self.height))
- elif self.tiletype == "egg3":
- image = pygame.transform.scale(EGG3, (self.width, self.height))
- elif self.tiletype == "egg4":
- image = pygame.transform.scale(EGG4, (self.width, self.height))
- elif self.tiletype == "egg5":
- image = pygame.transform.scale(EGG5, (self.width, self.height))
- else :
- image = pygame.transform.scale(HEXA, (self.width, self.height))
- self.display.blit(image, (self.x - self.width // 2, self.y - self.height // 2))
-
-
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